Report for Lands of Lore
Created by Universal Game Editor

Num.  Variable name            OFFSET  VAR.TYPE         RANGE
===========================================================================
      This section tracks several items for each character.
      STATUS -  Affects the character portrait.
           0 = Not in party.
           1 = Normal. In party.
         129 = Poisoned picture. (Not really poisoned).
         119 = Stoned picture. (Not really stoned).
      NAME - Character name may be up to 10 letters long.
      BODY TYPE - This determines whether a character will be able to
         carry a weapon, shield and 2 rings, or 2 weapons and 2 shields.
         Changing this value will not change the outline of your character,
         but will change the boxes that you put weapons, armor, etc. into.
         A body type of 0 or 1 will allow your character to carry 1 weapon,
         1 shield, and 2 rings.  A body type of 3 will allow the character
         to carry 2 weapons and 2 shields.  Other body types make strange
         things happen.
      H.P. CURRENT - How many hit points this character currently has.
      H.P. MAX. - Maximum hit points for this character.
      MAGIC CURRENT - How many magic points this character currently has.
      MAGIC MAX. - Maximum magic points for this character.
      SKILL - This is the level for fighter, rogue and mage skills.
      EXP. - This is the number of experience points that the character
         has in fighter, rogue and mage.  If you increase this number,
         then when this character next uses those skills he will gain
         some skill levels.
   1  Char 1-Status                65  1 byte         0 thru 255
   2  Char 1-Name                  67  10 letters        TEXT       
   3  Char 1-Body type             78  1 byte         0 thru 255    
   4  Char 1-H.P. current         122  2 bytes       0 thru 65,535  
   5  Char 1-H.P. max.            124  2 bytes       0 thru 65,535  
   6  Char 1-Magic current        126  2 bytes       0 thru 65,535  
   7  Char 1-Magic max.           128  2 bytes       0 thru 65,535  
   8  Char 1-Fighter skill        167  1 byte         0 thru 255    
   9  Char 1-Rogue skill          168  1 byte         0 thru 255    
  10  Char 1-Mage skill           169  1 byte         0 thru 255    
  11  Char 1-Fighter exp.         173  4 bytes     +/- 2,147,483,648
  12  Char 1-Rogue exp.           177  4 bytes     +/- 2,147,483,648
  13  Char 1-Mage exp.            181  4 bytes     +/- 2,147,483,648
  14  Char 2-Status               195  1 byte         0 thru 255    
  15  Char 2-Name                 197  10 letters        TEXT       
  16  Char 2-Body type            208  1 byte         0 thru 255    
  17  Char 2-H.P. current         252  2 bytes       0 thru 65,535  
  18  Char 2-H.P. max.            254  2 bytes       0 thru 65,535  
  19  Char 2-Magic current        256  2 bytes       0 thru 65,535  
  20  Char 2-Magic max.           258  2 bytes       0 thru 65,535  
  21  Char 2-Fighter skill        297  1 byte         0 thru 255    
  22  Char 2-Rogue skill          298  1 byte         0 thru 255    
  23  Char 2-Mage skill           299  1 byte         0 thru 255    
  24  Char 2-Fighter exp.         303  4 bytes     +/- 2,147,483,648
  25  Char 2-Rogue exp.           307  4 bytes     +/- 2,147,483,648
  26  Char 2-Mage exp.            311  4 bytes     +/- 2,147,483,648
  27  Char 3-Status               325  1 byte         0 thru 255    
  28  Char 3-Name                 327  10 letters        TEXT       
  29  Char 3-Body type            338  1 byte         0 thru 255    
  30  Char 3-H.P. current         382  2 bytes       0 thru 65,535  
  31  Char 3-H.P. max.            384  2 bytes       0 thru 65,535  
  32  Char 3-Magic current        386  2 bytes       0 thru 65,535  
  33  Char 3-Magic max.           388  2 bytes       0 thru 65,535  
  34  Char 3-Fighter skill        427  1 byte         0 thru 255    
  35  Char 3-Rogue skill          428  1 byte         0 thru 255    
  36  Char 3-Mage skill           429  1 byte         0 thru 255    
  37  Char 3-Fighter exp.         433  4 bytes     +/- 2,147,483,648
  38  Char 3-Rogue exp.           437  4 bytes     +/- 2,147,483,648
  39  Char 3-Mage exp.            441  4 bytes     +/- 2,147,483,648
---------------------------------------------------------------------------
      This section keeps track of the items that the party is carrying.
      In this game, each individual item is assigned a code when it is
      first found in the game.  The code for the same items will vary from
      game to game depending on the order in which you find them.  The
      variables in this section allow you to locate item codes in the
      party backpack, and to put those codes into other positions in the
      party backpack.  This will allow you to duplicate any item that you
      can find the code for.  When you start a new game, only the first
      three positions in the party backpack are filled.  If a backpack
      position has a code 0 in it, then that position is empty.
  40  Backpack item #01           607  2 bytes       0 thru 65,535
  41  Backpack item #02           609  2 bytes       0 thru 65,535  
  42  Backpack item #03           611  2 bytes       0 thru 65,535  
  43  Backpack item #04           613  2 bytes       0 thru 65,535  
  44  Backpack item #05           615  2 bytes       0 thru 65,535  
  45  Backpack item #06           617  2 bytes       0 thru 65,535  
  46  Backpack item #07           619  2 bytes       0 thru 65,535  
  47  Backpack item #08           621  2 bytes       0 thru 65,535  
  48  Backpack item #09           623  2 bytes       0 thru 65,535  
  49  Backpack item #10           625  2 bytes       0 thru 65,535  
  50  Backpack item #11           627  2 bytes       0 thru 65,535  
  51  Backpack item #12           629  2 bytes       0 thru 65,535  
  52  Backpack item #13           631  2 bytes       0 thru 65,535  
  53  Backpack item #14           633  2 bytes       0 thru 65,535  
  54  Backpack item #15           635  2 bytes       0 thru 65,535  
  55  Backpack item #16           637  2 bytes       0 thru 65,535  
  56  Backpack item #17           639  2 bytes       0 thru 65,535  
  57  Backpack item #18           641  2 bytes       0 thru 65,535  
  58  Backpack item #19           643  2 bytes       0 thru 65,535  
  59  Backpack item #20           645  2 bytes       0 thru 65,535  
  60  Backpack item #21           647  2 bytes       0 thru 65,535  
  61  Backpack item #22           649  2 bytes       0 thru 65,535  
  62  Backpack item #23           651  2 bytes       0 thru 65,535  
  63  Backpack item #24           653  2 bytes       0 thru 65,535  
  64  Backpack item #25           655  2 bytes       0 thru 65,535  
  65  Backpack item #26           657  2 bytes       0 thru 65,535  
  66  Backpack item #27           659  2 bytes       0 thru 65,535  
  67  Backpack item #28           661  2 bytes       0 thru 65,535  
  68  Backpack item #29           663  2 bytes       0 thru 65,535  
  69  Backpack item #30           665  2 bytes       0 thru 65,535  
  70  Backpack item #31           667  2 bytes       0 thru 65,535  
  71  Backpack item #32           669  2 bytes       0 thru 65,535  
  72  Backpack item #33           671  2 bytes       0 thru 65,535  
  73  Backpack item #34           673  2 bytes       0 thru 65,535  
  74  Backpack item #35           675  2 bytes       0 thru 65,535  
  75  Backpack item #36           677  2 bytes       0 thru 65,535  
  76  Backpack item #37           679  2 bytes       0 thru 65,535  
  77  Backpack item #38           681  2 bytes       0 thru 65,535  
  78  Backpack item #39           683  2 bytes       0 thru 65,535  
  79  Backpack item #40           685  2 bytes       0 thru 65,535  
  80  Backpack item #41           687  2 bytes       0 thru 65,535  
  81  Backpack item #42           689  2 bytes       0 thru 65,535  
  82  Backpack item #43           691  2 bytes       0 thru 65,535  
  83  Backpack item #44           693  2 bytes       0 thru 65,535  
  84  Backpack item #45           695  2 bytes       0 thru 65,535  
  85  Backpack item #46           697  2 bytes       0 thru 65,535  
  86  Backpack item #47           699  2 bytes       0 thru 65,535  
  87  Backpack item #48           701  2 bytes       0 thru 65,535  
---------------------------------------------------------------------------
      This variable determines whether the party possesses a lantern,
      atlas, spell scroll and compass.  The following values will create
      the following items:
          0 = No items
          8 = Lantern
         16 = Atlas
         32 = Spell scroll window
         64 = Compass
      In addition, these values are cumulative.  That means, if you want
      to create a lantern and a compass, you would enter 72 (lantern=8
      plus compass=64).  A value of 120 will create all four items.
  88  Special items               740  1 byte         0 thru 255
---------------------------------------------------------------------------
      The party may have a maximum of 32,767 silver crowns.
  89  Money purse                1113  2 bytes        +/- 32,767

