Report for Master of Orion (NON-PLANET)
Created by Universal Game Editor

NOTE :  This module contains NON-PLANET DATA only.  For PLANET DATA, see
        the module named MOO-A.MDL.

Num.  Variable name            OFFSET  VAR.TYPE         RANGE
===========================================================================
      This is the amount of BC in the player's PLANETARY RESERVE.
   1  Planetary Reserve         29716  4 bytes     +/- 2,147,483,648
---------------------------------------------------------------------------
      This section keeps track of which scientific advance number is being
      studied in each of the 6 sciences.  Scientific advance numbers are
      listed in the "Technical Supplement and Reference".
   2  Study: Computer           29818  1 byte         0 thru 255
   3  Study: Construction       29820  1 byte         0 thru 255    
   4  Study: Force Fields       29822  1 byte         0 thru 255    
   5  Study: Planetology        29824  1 byte         0 thru 255    
   6  Study: Propulsion         29826  1 byte         0 thru 255    
   7  Study: Weapons            29828  1 byte         0 thru 255    
---------------------------------------------------------------------------
      This section keeps track of the player's 6 ship designs.
      If you alter the stats of a ship design, the cost of that ship will
      be adjusted by the game.  You may put any number and type of items
      on any size ship.  Space does not matter.  The best method for
      beefing up your ships is to design a small, cheap ship.  Then produce
      some of them in the game.  Then, save the game and exit.  Use the
      variables in this section to customize your ships.
      NOTE:  You may design a small ship in the game that costs 6 BC to
        build.  Then you may edit that ship to have 99 each of the four
        best weapons, and your choice of three specials.  HOWEVER, these
        ships will cost a fortune in maintenance, maybe more than your
        planets can support.

      NAME - Enter a name up to 11 letters long.
      SIZE - 0=Small   1=Medium   2=Large   3=Huge
      PICTURE - Picture numbers are as follows :
        0-5 Small  6-11 Medium  12-17 Large  18-23 Huge
      WEAPON TYPES - Each ship can have up to 4 weapons (numbered WEAPON1
        through WEAPON4).  The weapon types are :
         0. No weapon                    32. Megabolt cannons
         1. Nuclear bombs                33. Phasors
         2. Lasers                       34. Heavy phasors
         3. Nuclear missiles  2c         35. Scatter pack VII  2c
         4. Nuclear missiles  5c         36. Scatter pack VII  5c
         5. Heavy lasers                 37. Doom virus  5c
         6. Hyper-V rockets  2c          38. Auto blasters
         7. Hyper-V rockets  5c          39. Pulson missiles  2c
         8. Gatling lasers               40. Pulson missiles  5c
         9. Neutron pellet guns          41. Tachyon beams
        10. Hyper-X rockets  2c          42. Gauss autocannons
        11. Hyper-X rockets  5c          43. Particle beams
        12. Fusion bombs  10c            44. Hercular missiles  2c
        13. Ion cannons                  45. Hercular missiles  5c
        14. Heavy ion cannons            46. Plasma cannons
        15. Scatter pack V  2c           47. Disruptors
        16. Scatter pack V  5c           48. Pulse phasors
        17. Death spores  5c             49. Neutronium bombs  10c
        18. Mass drivers                 50. Bio terminators  5c
        19. Merculite missiles  2c       51. Hellfire torpedos
        20. Merculite missiles  5c       52. Zeon missiles  2c
        21. Neutron blasters             53. Zeon missiles  5c
        22. Heavy blast cannons          54. Proton torpedos
        23. Anti-matter bombs  10c       55. Scatter pack X  2c
        24. Graviton beams               56. Scatter pack X  5c
        25. Stinger missiles  2c         57. Tri-focus plasmas
        26. Stinger missiles  5c         58. Stellar converters
        27. Hard beams                   59. Mauler devices
        28. Fusion beams                 60. Plasma torpedos
        29. Heavy fusion beams           61. Crystal rays
        30. Omega-V bombs  10c           62. Death rays
        31. Anti-matter torpedos         63. Amoeba streams
      WEAPON QTY - Each weapon slot can contain 0 to 99 of the
        chosen weapon.
      ENGINES - The size engines that this ship has.  Warp speed will be
        engine size plus 1.
      SPEC. TYPE - Each ship can have up to 3 SPECIALS.  The types are :
         0. No special      11. Repulsor beam     22. Black hole gen
         1. Reserve tanks   12. Warp dissipator   23. Teleporter
         2. Colony base     13. Energy pulsor     24. Lightning shield
         3. Barren base     14. Inert stabilizer  25. Neutron stream
         4. Tundra base     15. Zyro shield       26. Adv dmg control
         5. Dead base       16. Auto repair       27. Tech nullifier
         6. Inferno base    17. Stasis field      28. Inert nullifier
         7. Toxic base      18. Cloaking device   29. Oracle interface
         8. Radiated base   19. Ion stream        30. Displace device
         9. Battle scanner  20. Hi-energy focus
        10. Anti-missiles   21. Ionic pulsar
      SHIELDS, ECM, COMPUTER, ARMOR, MANEUVER - These values may be
        limited by your tech level.  Some experimenting needs to be done.
      HITS - This is the number of hits that this ship type can take.
        This number is independent of armor or shields.

   8  Ship #1-Name              50192  11 letters        TEXT       
   9  Ship #1-Size              50216  1 byte         0 thru 255    
  10  Ship #1-Picture           50218  1 byte         0 thru 255    
  11  Ship #1-Weapon1 type      50220  1 byte         0 thru 255    
  12  Ship #1-Weapon2 type      50222  1 byte         0 thru 255    
  13  Ship #1-Weapon3 type      50224  1 byte         0 thru 255    
  14  Ship #1-Weapon4 type      50226  1 byte         0 thru 255    
  15  Ship #1-Weapon1 qty       50228  1 byte         0 thru 255    
  16  Ship #1-Weapon2 qty       50230  1 byte         0 thru 255    
  17  Ship #1-Weapon3 qty       50232  1 byte         0 thru 255    
  18  Ship #1-Weapon4 qty       50234  1 byte         0 thru 255    
  19  Ship #1-Engines           50236  1 byte         0 thru 255    
  20  Ship #1-Spec.1 type       50242  1 byte         0 thru 255    
  21  Ship #1-Spec.2 type       50244  1 byte         0 thru 255    
  22  Ship #1-Spec.3 type       50246  1 byte         0 thru 255    
  23  Ship #1-Shields           50248  1 byte         0 thru 255    
  24  Ship #1-ECM               50250  1 byte         0 thru 255    
  25  Ship #1-Computer          50252  1 byte         0 thru 255    
  26  Ship #1-Armor             50254  1 byte         0 thru 255    
  27  Ship #1-Maneuver          50256  1 byte         0 thru 255    
  28  Ship #1-Hits              50258  2 bytes       0 thru 65,535  
  29  Ship #2-Name              50260  11 letters        TEXT       
  30  Ship #2-Size              50284  1 byte         0 thru 255    
  31  Ship #2-Picture           50286  1 byte         0 thru 255    
  32  Ship #2-Weapon1 type      50288  1 byte         0 thru 255    
  33  Ship #2-Weapon2 type      50290  1 byte         0 thru 255    
  34  Ship #2-Weapon3 type      50292  1 byte         0 thru 255    
  35  Ship #2-Weapon4 type      50294  1 byte         0 thru 255    
  36  Ship #2-Weapon1 qty       50296  1 byte         0 thru 255    
  37  Ship #2-Weapon2 qty       50298  1 byte         0 thru 255    
  38  Ship #2-Weapon3 qty       50300  1 byte         0 thru 255    
  39  Ship #2-Weapon4 qty       50302  1 byte         0 thru 255    
  40  Ship #2-Engines           50304  1 byte         0 thru 255    
  41  Ship #2-Spec.1 type       50310  1 byte         0 thru 255    
  42  Ship #2-Spec.2 type       50312  1 byte         0 thru 255    
  43  Ship #2-Spec.3 type       50314  1 byte         0 thru 255    
  44  Ship #2-Shields           50316  1 byte         0 thru 255    
  45  Ship #2-ECM               50318  1 byte         0 thru 255    
  46  Ship #2-Computer          50320  1 byte         0 thru 255    
  47  Ship #2-Armor             50322  1 byte         0 thru 255    
  48  Ship #2-Maneuver          50324  1 byte         0 thru 255    
  49  Ship #2-Hits              50326  2 bytes       0 thru 65,535  
  50  Ship #3-Name              50328  11 letters        TEXT       
  51  Ship #3-Size              50352  1 byte         0 thru 255    
  52  Ship #3-Picture           50354  1 byte         0 thru 255    
  53  Ship #3-Weapon1 type      50356  1 byte         0 thru 255    
  54  Ship #3-Weapon2 type      50358  1 byte         0 thru 255    
  55  Ship #3-Weapon3 type      50360  1 byte         0 thru 255    
  56  Ship #3-Weapon4 type      50362  1 byte         0 thru 255    
  57  Ship #3-Weapon1 qty       50364  1 byte         0 thru 255    
  58  Ship #3-Weapon2 qty       50366  1 byte         0 thru 255    
  59  Ship #3-Weapon3 qty       50368  1 byte         0 thru 255    
  60  Ship #3-Weapon4 qty       50370  1 byte         0 thru 255    
  61  Ship #3-Engines           50372  1 byte         0 thru 255    
  62  Ship #3-Spec.1 type       50378  1 byte         0 thru 255    
  63  Ship #3-Spec.2 type       50380  1 byte         0 thru 255    
  64  Ship #3-Spec.3 type       50382  1 byte         0 thru 255    
  65  Ship #3-Shields           50384  1 byte         0 thru 255    
  66  Ship #3-ECM               50386  1 byte         0 thru 255    
  67  Ship #3-Computer          50388  1 byte         0 thru 255    
  68  Ship #3-Armor             50390  1 byte         0 thru 255    
  69  Ship #3-Maneuver          50392  1 byte         0 thru 255    
  70  Ship #3-Hits              50394  2 bytes       0 thru 65,535  
  71  Ship #4-Name              50396  11 letters        TEXT       
  72  Ship #4-Size              50420  1 byte         0 thru 255    
  73  Ship #4-Picture           50422  1 byte         0 thru 255    
  74  Ship #4-Weapon1 type      50424  1 byte         0 thru 255    
  75  Ship #4-Weapon2 type      50426  1 byte         0 thru 255    
  76  Ship #4-Weapon3 type      50428  1 byte         0 thru 255    
  77  Ship #4-Weapon4 type      50430  1 byte         0 thru 255    
  78  Ship #4-Weapon1 qty       50432  1 byte         0 thru 255    
  79  Ship #4-Weapon2 qty       50434  1 byte         0 thru 255    
  80  Ship #4-Weapon3 qty       50436  1 byte         0 thru 255    
  81  Ship #4-Weapon4 qty       50438  1 byte         0 thru 255    
  82  Ship #4-Engines           50440  1 byte         0 thru 255    
  83  Ship #4-Spec.1 type       50446  1 byte         0 thru 255    
  84  Ship #4-Spec.2 type       50448  1 byte         0 thru 255    
  85  Ship #4-Spec.3 type       50450  1 byte         0 thru 255    
  86  Ship #4-Shields           50452  1 byte         0 thru 255    
  87  Ship #4-ECM               50454  1 byte         0 thru 255    
  88  Ship #4-Computer          50456  1 byte         0 thru 255    
  89  Ship #4-Armor             50458  1 byte         0 thru 255    
  90  Ship #4-Maneuver          50460  1 byte         0 thru 255    
  91  Ship #4-Hits              50462  2 bytes       0 thru 65,535  
  92  Ship #5-Name              50464  11 letters        TEXT       
  93  Ship #5-Size              50488  1 byte         0 thru 255    
  94  Ship #5-Picture           50490  1 byte         0 thru 255    
  95  Ship #5-Weapon1 type      50492  1 byte         0 thru 255    
  96  Ship #5-Weapon2 type      50494  1 byte         0 thru 255    
  97  Ship #5-Weapon3 type      50496  1 byte         0 thru 255    
  98  Ship #5-Weapon4 type      50498  1 byte         0 thru 255    
  99  Ship #5-Weapon1 qty       50500  1 byte         0 thru 255    
 100  Ship #5-Weapon2 qty       50502  1 byte         0 thru 255    
 101  Ship #5-Weapon3 qty       50504  1 byte         0 thru 255    
 102  Ship #5-Weapon4 qty       50506  1 byte         0 thru 255    
 103  Ship #5-Engines           50508  1 byte         0 thru 255    
 104  Ship #5-Spec.1 type       50514  1 byte         0 thru 255    
 105  Ship #5-Spec.2 type       50516  1 byte         0 thru 255    
 106  Ship #5-Spec.3 type       50518  1 byte         0 thru 255    
 107  Ship #5-Shields           50520  1 byte         0 thru 255    
 108  Ship #5-ECM               50522  1 byte         0 thru 255    
 109  Ship #5-Computer          50524  1 byte         0 thru 255    
 110  Ship #5-Armor             50526  1 byte         0 thru 255    
 111  Ship #5-Maneuver          50528  1 byte         0 thru 255    
 112  Ship #5-Hits              50530  2 bytes       0 thru 65,535  
 113  Ship #6-Name              50532  11 letters        TEXT       
 114  Ship #6-Size              50556  1 byte         0 thru 255    
 115  Ship #6-Picture           50558  1 byte         0 thru 255    
 116  Ship #6-Weapon1 type      50560  1 byte         0 thru 255    
 117  Ship #6-Weapon2 type      50562  1 byte         0 thru 255    
 118  Ship #6-Weapon3 type      50564  1 byte         0 thru 255    
 119  Ship #6-Weapon4 type      50566  1 byte         0 thru 255    
 120  Ship #6-Weapon1 qty       50568  1 byte         0 thru 255    
 121  Ship #6-Weapon2 qty       50570  1 byte         0 thru 255    
 122  Ship #6-Weapon3 qty       50572  1 byte         0 thru 255    
 123  Ship #6-Weapon4 qty       50574  1 byte         0 thru 255    
 124  Ship #6-Engines           50576  1 byte         0 thru 255    
 125  Ship #6-Spec.1 type       50582  1 byte         0 thru 255    
 126  Ship #6-Spec.2 type       50584  1 byte         0 thru 255    
 127  Ship #6-Spec.3 type       50586  1 byte         0 thru 255    
 128  Ship #6-Shields           50588  1 byte         0 thru 255    
 129  Ship #6-ECM               50590  1 byte         0 thru 255    
 130  Ship #6-Computer          50592  1 byte         0 thru 255    
 131  Ship #6-Armor             50594  1 byte         0 thru 255    
 132  Ship #6-Maneuver          50596  1 byte         0 thru 255    
 133  Ship #6-Hits              50598  2 bytes       0 thru 65,535  
